![pokemon sage quetzar pokemon sage quetzar](https://pm1.narvii.com/5864/243ce83627d81862e7f4386829c2f57b8e3e187f_hq.jpg)
Spriters are making great headway in interiors and retouching battle, overworld and icon sprites. An Eronze admin deadline has been scheduled and will begin surveying immediately after. Additionally, the game through Route 4 is almost completely programmed into the game! I’ll have a post dedicated to catching /vp/ up on where every map stands as of now. However, given the two week absence we’ve come up with some cool New™ art, some great spritework, confirmed some music (and left others in runoff), and made some progress on dialogue and distros. That’s why there haven’t been Sage Sundays for the past two weeks definitely not because I’m lazy. Here’s what’s on the slate for this week:Ĭonsidering where we are in terms of development, i.e nearing 2.0 completion, there aren’t many substantial updates we can deliver on a consistent weekly basis without repeating ourselves. We’re back again with all of this week’s updates from Project VPMAGG aka Pokemon Sage! For those that have missed out on the previous threads, the idea behind Sage Sunday is to give proper updates to the anons who worked on the game or were interested in playing the game by releasing weekly threads that showcase all the development for the game in the previous week and by taking feedback, criticism, suggestions and questions from the community.
![pokemon sage quetzar pokemon sage quetzar](http://2.bp.blogspot.com/-ZHQ9OFqMfj4/ThXEIp305eI/AAAAAAAAAJI/t1yOmMP8dB4/s1600/Grup+1.jpg)
Sagedown Server: dot crabdance dot com (With new and improved WORKING teambuilder!)Ī: Soon. Sage Sunday: Hope No One Saw That Edition smokey (ID: !FsYhNzwJOw) 18:40:40 Post No.